Bulletstorm GPU & CPU Performance In-depth > Testing Methodology - myerstoop1998
Testing Methodology
For putting together this functioning review we tested 24 graphics card configurations from AMD and Nvidia across all price ranges. The modish formal drivers were used for all art card game.
We used Fraps to measure frame rates during a minute of gameplay from Bulletstorm's first lone-player level: Happening the road to nether region. The test begins happening the third checkpoint where the player engages a amoun of hostiles on a cliff fount. The scene has heaps going on and should help to provide an excellent representation of the performance gamers can await to regard from Bulletstorm.
The Intel Core i7 920 processor was overclocked to 3.70GHz in an set about to off any CPU bottlenecks that could shape high-end graphics cards' loads.
Bulletstorm is frame rate limited to 62fps by nonremittal. This is where we became quite frustrated as the developer decided to encrypt the configuration files, making it tight or at least time intense to edit them. Using a simple polyalphabetic cipher the configuration files contain gibberish unless properly decrypted. There is a program acquiring about the net called "BulletStormINIeditor.exe" which lav help you hither.
Once decrypted it is possible to disable the mouse smoothing feature, which will uncap your frame rate. Thither are a come of settings inside this file that can be altered to not solely make the game ladder better, just also play better, such as FOV (Field) that tail be enlarged to pass on the halt a much amended feel.
Bulletstorm was proven at three resolutions: 1680x1050, 1920x1200 and 2560x1600 with 4x Anti-Aliasing enabled. Other quality settings include Postprocess, Texture, Shadow and World quality, all of which were set to high.
We understand many of you like to have CPU scaling performance enclosed along with graphics, so we clocked our Kernel i7 processor at a range of frequencies to reckon how that wonder-struck performance. We also ran similar tests using a range of processors from AMD and Intel to see how they compared.
We'll be looking for an norm of 60fps for stutter-free gameplay on Bulletstorm.
Test System Specs
- Intel Core i7 920 @ 3.70GHz
- x3 2GB G.Accomplishment DDR3 PC3-12800 (CAS 7-7-7-20)
- Asus P6T Deluxe (Intel X58)
- OCZ ZX Series 1250w
- Seagate 500GB 7200RPM (Serial ATA300)
- GeForce GTX 580 (1536MB)
- GeForce GTX 570 (1280MB)
- GeForce GTX 560 Ti (1GB)
- GeForce GTX 480 (1536MB)
- GeForce GTX 470 (1280MB)
- GeForce GTX 460 (1GB)
- GeForce GTX 285 (1GB)
- GeForce GTX 275 (896MB)
- GeForce GTX 260 (896MB)
- GeForce GTS 450 (1GB)
- GeForce 9800 GT (512MB)
- GeForce GT 240 (512MB)
- Radeon HD 6970 (2GB)
- Radeon HD 6950 (2GB)
- Radeon HD 6870 (1GB)
- Radeon HD 6850 (1GB)
- Radeon HD 5870 (1GB)
- Radeon HD 5850 (1GB)
- Radeon HD 5830 (1GB)
- Radeon HD 5770 (1GB)
- Radeon HD 5750 (1GB)
- Radeon HD 5670 (512MB)
- Radeon HD 4890 (1GB)
- Radeon HD 4850 (1GB)
- Microsoft Windows 7 Ultimate 64-bit
- Nvidia Forceware 266.66
- Nvidia Forceware 266.58
- ATI Accelerator 10.12
Source: https://www.techspot.com/review/368-bulletstorm-performance/page3.html
Posted by: myerstoop1998.blogspot.com
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